You’ve long used storyboards in project management, whether for video, web and game design, or just to outline stories. AR VR requires storyboarding as well, but not in the same way.
AR VR Storyboards are critical to project success.
In an AR VR project, the storyboard is documenting an immersive experience within a wider field-of-view. This means that the storyboard must move beyond the details a viewer can see in a single framed scene, to a 360 experience relative to the user.
Storyboards are crucial in defining the probable areas of interest. Storyboards allow the design and development teams to determine the users point of view (POV) from scene to scene to accurately detail surroundings, space and interaction.
Storyboards become the primary reference tool for all members of the team, thus they have to:
For an AR VR project, use a storyboard template that can visually represent the entire field of view – 90, 180 or 360.
Think in terms of what a cube would look like presented flat on a piece of paper.
In each scene you have to define the probable areas of interest, which includes documenting:
And like traditional storyboards, documentation of special effects, voice overs and conceptual notes are still required – in addition to the above, unique to AR VR projects.
Now you’re armed with how to approach successful storyboarding and are more prepared for your first – or next – AR VR project.