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July 19, 2016

How to Storyboard for AR VR Project Success

AR-VR-field-of-view

You’ve long used storyboards in project management, whether for video, web and game design, or just to outline stories. AR VR requires storyboarding as well, but not in the same way.

AR VR Storyboards Are Your Blueprint for Success

AR VR Storyboards are critical to project success.

In an AR VR project, the storyboard is documenting an immersive experience within a wider field-of-view. This means that the storyboard must move beyond the details a viewer can see in a single framed scene, to a 360 experience relative to the user.

Immersive Reality Types

Storyboards are crucial in defining the probable areas of interest. Storyboards allow the design and development teams to determine the users point of view (POV) from scene to scene to accurately detail surroundings, space and interaction.

How Do You Successfully Storyboard AR VR?

Storyboards become the primary reference tool for all members of the team, thus they have to:

  1. Visually tell the story;
  2. Detail the concept, characters and/or models, setting and surroundings, sequence, and interactions; and,
  3. Reflect key ideas and estimated POV.

For an AR VR project, use a storyboard template that can visually represent the entire field of view – 90, 180 or 360.

Think in terms of what a cube would look like presented flat on a piece of paper.

AR VR Storyboard Template

In each scene you have to define the probable areas of interest, which includes documenting:

  1. Field-of-View: What are the entire surroundings the viewer will see? Include details of horizons, floors and ceilings, ground and sky, and what objects may fill these surroundings.
  2. Estimated POV: Where is viewer positioned within their surroundings? Interactions: Document on screen and any hardware interactions that need to take place.
  3. Key Frames: What is the starting and ending points of the scene?
  4. Interaction: What is the viewer doing in this scene? Do they need to interact with certain surroundings, utilize on screen actions, listen to audio instruction, etc.? Define what the user can and can and can not do in the scene.

And like traditional storyboards, documentation of special effects, voice overs and conceptual notes are still required – in addition to the above, unique to AR VR projects.

Now you’re armed with how to approach successful storyboarding and are more prepared for your first – or next – AR VR project.

Make sure to check out our lessons learned on how AR VR projects differ from mobile apps and let’s compare notes on social.

 

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